CyberSteel Rapture

MechJam IV game jam entry

CyberSteel Rapture
  • Godot
  • .NET Core
  • Scoped and created a design for a platform shooter game type, over a two week period; refactored and polished game mechanics into a minimum viable product after jam period.
  • Utilized a number of Godot best practices for an effective and performant scene tree composition with custom scripted behaviors in C#.